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Me And You And A Dog Named Boo cover art

Introducing Lobo

Me And You And A Dog Named Boo

Lobo

KeyF majorTempo123 bpm
0:00/0:00
// Me And You And A Dog Named Boo — Lobo
// 123 bpm, 4/4, key F major. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: pitch bends are ignored
// note: sustain pedal (CC 64) lengthens the held notes
// note: Full arrangement: all 93 bars on a 16-step grid, each part at one level; ghost notes are separate "_soft" parts. Source detail keeps the original performance.
// note: Guitar parts that double another keep only their own notes (fills, solos): guitar program 28, guitar program 25.
// note: The whole transcription plays 25 ms ahead of the beat; the grid follows it, so its parts stay together.
setcpm(123/4)

// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · "a, b" plays two voices at once · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order, A@4 for four bars: edit a riff to change every repeat.

// bass · fretless bass
const bass = note(`<
  ~@2 A@3 B C A@2 B D E A B F A G H I@2 J K J K J L M A@3 B C A@2 B D E A B F A G H I J K J K J L M A@3 B C A@2 B D E A
  B F A G H I J K J K J L M A J K J K J L M A J K J K J L M A N
>`.pickRestart({
  A: "f2@3 ~ c2@3 ~ f2@2 ~ f2 c2@2 d2@2", B: "f2@4 c2@3 ~ f2@2 ~ f2 c2@2 f2@2", C: "bb1@4 f1@2 bb1@2 c2@3 ~ g1@2 c2 ~",
  D: "c2@3 ~ g1@3 ~ c2@2 ~ c2 g1@2 a1@2", E: "c2@4 g1@3 ~ c2@3 c2 d2@2 e2@2", F: "bb1@3 ~ f1@2 bb1@2 c2@3 ~ g1@2 c2@2",
  G: "f2@3 ~ c2@3 ~ f2@4 c2@2 f2@2", H: "eb2@4 bb1@3 ~ eb2@4 bb1@3 ~", I: "bb1 ~ bb1 ~ bb1 ~ bb1 ~ bb1@2 ~@2 c2@2 ~@2",
  J: "bb1 ~ bb1@3 ~ bb1@2 c2 ~ c2@2 ~@2 g1@2", K: "f2 ~ f2@2 ~@2 c2@2 f2 ~ f2@2 c2@2 f2@2",
  L: "f2 ~ f2@2 ~@2 c2@2 f2 ~ f2@3 ~ c2@2", M: "eb2 ~ eb2@2 ~@2 eb2 ~ bb1 ~ bb1@3 ~ bb1@2", N: "f2 c2 a1 f1@5",
})).s("gm_fretless_bass").gain(0.29)

// chords · synth strings 1
const synth_strings_1 = note(`<
  ~@2 A@4 B C@3 D@2 E@2 B E@2 F G H I J B J B J K E@4 B C@3 D@2 E@2 B E@2 F L B J B J B J K E@4 B C@3 D@2 E@2 B E@2 F H
  B J B J B J K J B J B J B J K J B J B J B J K J M
>`.pickRestart({
  A: "[[a3,c4,f4]@63 ~]/4", B: "[bb3,d4,f4]@7 ~ [g3,c4,e4]@7 ~", C: "[[a3,c4,f4]@47 ~]/3", D: "[[g3,c4,e4]@31 ~]/2",
  E: "[[a3,c4,f4]@31 ~]/2", F: "[bb3,eb4,g4]@7 ~", G: "[bb3,d4,f4]@10 ~@2 [g3,c4,e4]@3 ~",
  H: "[bb3,d4,f4]@9 ~@3 [g3,c4,e4]@2 ~@2", I: "[bb3,d4,f4]@6 [g3,c4,e4]@9 ~", J: "[a3,c4,f4]@15 ~",
  K: "[bb3,eb4,g4]@7 ~ [bb3,d4,f4]@7 ~", L: "[bb3,d4,f4]@11 ~ [g3,c4,e4]@2 ~@2",
  M: "[a3,c4,f4] ~ [a3,c4,f4] ~ [a3,c4,f4] ~ [a3,c4,f4]@10", // F
})).s("gm_synth_strings_1").gain(0.07)

// chords · trumpet
const trumpet = note(`<
  ~@3 A B@2 C@2 D@2 E A F@2 G@2 H I@2 ~ J K L M N O P Q R S@2 T@2 U@2 V A W@2 X@2 Y I@2 J K L M N O P Q A Z@2 AA@2 AB
  AC@2 AD AE@2 AF@2 AG I@2 J K L M N O P Q J K L M N O P Q J K L M N O P Q ~
>`.pickRestart({
  A: "~@12 f4@2 g4 ~", B: "[a4@2 a4 ~@3 a4@2 ~@2 c5@3 ~ a4@9 ~@7 a4@2]/2",
  C: "[g4@2 f4@2 ~@4 f4@4 g4 ~ a4@8 ~@8 f4 ~]/2",
  D: "[a4@2 a4@2 ~@2 a4@2 ~@2 a4 ~ c5@2 a4@5 ~@3 a4@3 ~ g4@2 ~@2 f4 ~]/2", E: "g4 f4 g4@8 ~@6",
  F: "[a4 ~ a4 ~ a4 ~ a4@2 a4 ~ c5@3 ~ a4@8 ~@4 g4 ~ g4@2 a4 ~]/2", G: "[g4@2 ~@2 f4@2 ~@2 f4 ~ g4@2 ~@2 a4@8 ~@10]/2",
  H: "~@2 a4 ~ a4@2 a4 ~ a4@2 a4 ~ a4@2 ~@2", I: "[~@2 g4@2 g4 ~ g4 ~ g4@3 ~ f4 ~ f4@9 ~@9]/2",
  J: "bb4@2 bb4@2 ~@2 c5@3 ~ c5@2 bb4 ~ bb4@2", K: "~@2 a4@3 ~ a4@5 ~@5",
  L: "g4@2 g4 ~ g4@2 g4 ~ [g4,bb4]@2 g4 ~ [g4,bb4]@2 f4 ~", M: "[a4,c5] ~",
  N: "[bb4,d5]@2 bb4@2 ~@2 c5@3 ~ c5@2 bb4 ~ bb4@2", O: "~@2 a4@3 ~ a4@3 ~ [a4,c5] ~ a4@2 [g4,eb5]@2",
  P: "~@2 [g4,eb5]@2 g4 ~@5 [f4,d5] ~ [g4,d5]@3 ~", Q: "f4@5 ~@11", R: "~@14 f4 ~",
  S: "[a4 ~ a4@2 ~@2 a4@5 ~ c5 ~ a4@6 ~@10 a4@2]/2", T: "[g4@2 f4@2 ~@4 f4 ~ g4@3 ~ a4@8 ~@6 f4@2 g4 ~]/2",
  U: "[a4@2 a4@2 ~@2 a4@2 ~@2 c5@2 ~@2 a4@5 ~ a4@2 a4 ~ a4 ~ g4@2 f4@2 ~@2]/2", V: "g4 ~",
  W: "[a4 ~ a4@2 a4 ~ a4@2 ~@2 c5@3 ~ a4@7 ~@5 a4 ~ g4@2 a4 ~]/2",
  X: "[g4@2 f4 ~@3 f4 ~ f4 ~ f4 ~ g4@2 a4@7 ~@9 f4 ~]/2", Y: "a4@2 a4 ~ a4@2 a4 ~ a4@3 ~@5",
  Z: "[a4@2 a4 ~ a4 ~ a4@2 ~@2 c5@3 ~ a4@9 ~@3 a4 ~ g4@2 a4 ~]/2",
  AA: "[g4@2 f4 ~ f4@2 f4 ~@3 f4 ~ g4 ~ a4@8 ~@8 f4 ~]/2", AB: "a4@2 ~@2 a4@2 a4 ~ a4@2 a4 ~ a4 ~@3",
  AC: "[a4@2 a4 ~ a4@2 ~@4 f4 ~ a4@2 g4@8 ~@10]/2", AD: "~@8 f4 ~ f4 ~ f4 ~ g4 ~",
  AE: "[a4 ~ a4@2 ~@2 a4@2 ~@2 c5@3 ~ a4@8 ~@4 a4 ~ g4@2 a4 ~]/2",
  AF: "[g4@2 f4 ~ f4@2 ~@2 f4 ~ g4@2 ~@2 a4@8 ~@8 f4 ~]/2", AG: "a4@2 a4 ~ a4@2 a4 ~ a4@2 a4 ~ a4@2 ~@2",
})).s("gm_trumpet").gain(0.34)

// chords · trumpet · soft notes
const trumpet_soft = note(`<
  ~@20 A B C ~ D E F G ~@16 A B C ~ D E F G ~@16 A B C ~ D E F G A B C ~ D E F G A B C ~ D E F G ~
>`.pickRestart({
  A: "d5@2 d5@2 ~@2 e5@3 ~ e5@2 e5 ~ d5@2", B: "~@2 c5@3 ~ c5@5 ~@5", C: "bb4@2 bb4 ~ bb4@2 bb4 ~@3 bb4 ~@3 bb4 ~",
  D: "~@2 d5@2 ~@2 e5@3 ~ e5@2 e5 ~ d5@2", E: "~@2 c5@3 ~ c5@3 ~@3 c5@2 ~@2", F: "~@4 eb5 ~@11", G: "c5@5 ~@11",
})).s("gm_trumpet").gain(0.21)

// chords · string ensemble 2
const string_ensemble_2 = note(`<
  ~@20 A B A B A B C ~@2 D@2 E F@3 G@2 D@2 E D@2 H I A B A B A B C ~@10 D@2 E D@2 H I A B A B A B C B A B A B A B C B A
  B A B A B C B J
>`.pickRestart({
  A: "[bb4,d5,f5] [g4,c5,e5]", B: "[a4,c5,f5]", C: "[bb4,eb5,g5] [bb4,d5,f5]", D: "[a4,a5]/2", E: "[f4,f5] [g4,g5]",
  F: "[a4,a5]/3", G: "[g4,g5]/2", H: "[g4,g5]", I: "[f4,f5]@9 ~@7", J: "~@3 [a4,c5,f5]@5",
})).s("gm_string_ensemble_2").gain(0.05)

// chords · electric guitar muted
const electric_guitar_muted = note("<~@11 A ~@23 B C ~ D ~ E ~@19 A ~@30 F G>".pickRestart({
  A: "~ a3 ~@2 d4 ~@11", B: "~@11 a3 ~@2 d4 ~", C: "~@3 g3", D: "~@4 f5 d5 ~@2", E: "~@8 g3 ~@4 d3 ~@2",
  F: "~@5 d4 ~@2", G: "f3 ~@7",
})).s("gm_electric_guitar_muted").gain(0.21).pan(0.7)

// chords · acoustic guitar steel
const acoustic_guitar_steel = note(`<
  A@6 B A@3 C D A@2 B A@2 E F@2 G H G H I J K A@4 B A@3 C D A@2 B A@2 E F G H G H I J K A@4 B A@3 C D A@2 B A@2 E F G H
  G H I J K A G H G H I J K A G H G H I J K A L
>`.pickRestart({
  A: "[f3,a3,c4,a4]@2 [f3,a3,c4,a4]@2 [f3,a3,c4,a4] ~ [f3,a3,c4,bb4]@4 [f3,a3,c4,a4]@2 [f3,a3,c4,g4]@2 [f3,a3,c4,g4]@2", // F
  B: "[f3,bb3,d4,f4]@2 [f3,bb3,d4,f4]@2 [f3,bb3,d4,f4] ~ [f3,bb3,d4,f4] ~ [e3,g3,c4,e4]@2 [e3,g3,c4,e4]@2 [e3,g3,c4,e4] ~ [e3,g3,c4,e4]@2", // Bb C
  C: "[e3,g3,c4,e4]@2 [e3,g3,c4,e4] [e3,g3,c4,f4]@2 [e3,g3,c4,e4]!3", // C
  D: "[e3,g3,c4,d4]@2 [e3,g3,c4,d4]@2 [e3,g3,c4,e4]@2 [e3,g3,c4,f4]@4 [e3,g3,c4,e4]@4 [e3,g3,c4,e4] ~", // C
  E: "[eb3,g3,bb3,eb4]@2 [eb3,g3,bb3,eb4]@2 [eb3,g3,bb3,eb4] ~ [eb3,g3,bb3,eb4]@2 [eb3,g3,bb3,eb4]@2 [eb3,g3,bb3,eb4]@2 [eb3,g3,bb3,eb4]@2 [eb3,g3,bb3,eb4] ~", // Eb
  F: "[f3,bb3,d4,f4]!5 ~ [e3,g3,c4,e4] ~", // Bb C
  G: "[f3,bb3,d4,f4]@2 [f3,bb3,d4,f4]@2 [f3,bb3,d4,f4] ~ [f3,bb3,d4,f4] ~ [e3,g3,c4,e4]@2 [e3,g3,c4,e4]@2 [e3,g3,c4,e4]@2 [e3,g3,c4,e4] ~", // Bb C
  H: "[f3,a3,c4,a4]@2 [f3,a3,c4,a4]@2 [f3,a3,c4,a4] ~ [f3,a3,c4,a4]@2 [f3,a3,c4,a4]@2 [f3,a3,c4,a4]@2 [f3,a3,c4,a4] ~ [f3,a3,c4,a4] ~", // F
  I: "[f3,bb3,d4,f4]@2 [f3,bb3,d4,f4]@2 [f3,bb3,d4,f4]@2 [f3,bb3,d4,f4] ~ [e3,g3,c4,e4]@2 [e3,g3,c4,e4]@2 [e3,g3,c4,e4]@2 [e3,g3,c4,e4] ~", // Bb C
  J: "[f3,a3,c4,a4]@2 [f3,a3,c4,a4]@2 [f3,a3,c4,a4] ~ [f3,a3,c4,a4]@2 [f3,a3,c4,a4]@2 [f3,a3,c4,a4]@2 [f3,a3,c4,a4]@2 [f3,a3,c4,a4] ~", // F
  K: "[eb3,g3,bb3,eb4]@2 [eb3,g3,bb3,eb4]@2 [eb3,g3,bb3,eb4]@2 [eb3,g3,bb3,eb4] ~ [f3,bb3,d4,f4]@2 [f3,bb3,d4,f4]@2 [f3,bb3,d4,f4]@2 [f3,bb3,d4,f4] ~", // Eb Bb
  L: "[a3,c4]@2 [f3,a3,c4,a4]@2 [f3,a3,c4,g4] ~ [f3,a3,c4,a4]@10, bb4 ~@3", // Am F
})).s("gm_acoustic_guitar_steel").gain(0.11).pan(0.4)

// drums · kick
const kick = s("bd").struct("<~@2 A@16 B@2 C@7 A@16 B C@6 D A@16 B C@6 D A C@6 D A C@6 D E F>".pickRestart({
  A: "x ~@3 x ~@2 x", B: "x!2 ~ x!2 ~@3", C: "x ~@2 x!2 ~@2 x", D: "x ~@2 x!2 ~@3", E: "x ~@5 x ~ x ~@2 x ~@4",
  F: "x!2 ~ x ~@4",
})).gain(0.45)

// drums · snare
const snare = s("sd").struct("<~@2 [~ x ~ x]!81 [~@4 x ~@5 x ~ x!3 ~] [~ x ~ x]!7 [~@4 x ~@7 x ~ x!2] [~ x ~@2]>")
  .gain(0.45)

// drums · hihat
const hihat = s("hh").struct(`<
  ~@2 A B C@7 B C@6 D@2 C@6 B C@2 A C@6 B C@6 D C@6 E C B C@7 B C@6 D C@6 E F C@7 D C@6 E D G
>`.pickRestart({
  A: "~ x!7", B: "x!7 ~", C: "x!8", D: "x!5 ~@3", E: "x!4 ~@4", F: "x!6 ~@2", G: "~ x ~@6",
})).gain(0.2)

// drums · mid tom
const mid_tom = s("mt").struct("<~ A ~@48 B ~@23 B ~@15 B ~@2>".pickRestart({
  A: "~@8 x!5 ~ x ~", B: "~@3 x",
})).gain(0.35)

// drums · open hat
const open_hat = s("oh").struct(`<
  ~@3 A ~@7 A ~@6 B@2 ~@6 A ~@9 A ~@6 B ~@6 C ~ A ~@7 A ~@6 B ~@6 C B ~@7 D ~@6 C D E
>`.pickRestart({
  A: "~@7 x", B: "~@3 x", C: "~ x", D: "~@5 x ~@2", E: "x",
})).gain(0.25)

// drums · crash
const crash = s("cr").struct("<~@2 A ~@17 A ~@8 A ~@14 A ~@23 A ~@7 A ~@7 A ~@6 B C>".pickRestart({
  A: "x", B: "~@3 x", C: "~@2 x!2 ~@4",
})).gain(0.25)

stack(
  bass, synth_strings_1, trumpet, trumpet_soft, string_ensemble_2, electric_guitar_muted, acoustic_guitar_steel, kick,
  snare, hihat, mid_tom, open_hat, crash
)

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