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Push The Feeling On (MK Dub Revisted Edit) cover art

Push The Feeling On

Push The Feeling On (MK Dub Revisted Edit)

Nightcrawlers

KeyB minorTempo123 bpm
0:00/0:00
// Push The Feeling On (MK Dub Revisted Edit) — Nightcrawlers
// 123 bpm, 4/4, key B minor. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: Full arrangement: all 124 bars on a 16-step grid, each part at one level; ghost notes are separate "_soft" parts. Source detail keeps the original performance.
setcpm(123/4)

// Notation: c3@3 lasts 3 steps · ~ is a rest.
// A part's distinct bars are riffs (A, B, C...) played in order, A@4 for four bars: edit a riff to change every repeat.

// bass · synth bass 1 · "SYN BASS 1"
const bass = note(`<
  ~@8 A B A C A B A C A B A C A B A C A B A C A B A C A B A C A B A C A B A C ~@16 D@3 E D@3 E D@3 E D@3 E D@3 E D@3 E
  D@3 E ~@4 A B A C A B A C A B A C A B A C A B A C A B A C A B A C A B A C
>`.pickRestart({
  A: "b0@3 ~ b0@2 ~ f#0@2 ~ f#0@2 ~ f#0 ~@2", B: "b0@3 ~ b0@2 ~ d1@2 ~ d1@2 ~ d1@2 ~",
  C: "b0@2 ~@2 b0@2 ~ d1 ~@2 d1 ~@2 d1 ~@2", D: "a0 ~ b0 ~ f#1 ~ f#1 ~ g1 ~@2 d1 ~@2 d1 ~",
  E: "a0 ~ b0 ~ d1 ~ d1 ~ f#1 ~@2 g1 ~@2 d1 ~",
})).s("gm_synth_bass_1").gain(0.36)

// other · percussive organ · "ORGAN 2"
const percussive_organ = note(`<
  ~@4 A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B ~@12 C@3 D C@3 D C@3 D C@3 D C@3 D
  C@3 D C@3 D C@3 D ~@4 A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B
>`.pickRestart({
  A: "a2 b2 ~@2 b2 ~@2 f#3 ~@2 f#3 ~@2 f#3 ~@2", B: "f#3 g3 ~@2 g3@2 ~ d3 ~@2 d3 ~@2 d3 ~@2",
  C: "a2@2 b2 ~ f#3@2 ~@2 g3@2 ~ d3@2 ~ d3 ~", D: "a2@2 b2 ~ d3@2 ~@2 f#3@2 ~ g3@2 ~ d3@2",
})).s("gm_percussive_organ").gain(0.5).pan(0.2)

// other · lead 8 bass lead · "BASS&LEAD"
const lead_8_bass_lead = note(`<
  ~@20 A B A B A B A B ~@8 A B A B A B A B A B A B A B A B ~@20 A B A B A B A B ~@28 A B A B A B A B ~@8
>`.pickRestart({
  A: "b3 ~ b3 ~ d4 ~ e4 ~ a4@2 ~ f#4@2 ~ f#4 ~", B: "b3 ~ b3 ~ d4 ~ e4 ~ c#4@2 ~ c#4@2 ~ c#4 ~",
})).s("gm_lead_8_bass_lead").gain(0.4).pan(0.4)

// drums · kick
const kick = s("bd").struct("<~@8 [x!4]!36 [x ~@2 x!2 ~ x ~ x ~@2 x!2 ~ x ~]!8 ~@8 [x!4]!28 ~@4 [x!4]!32>").gain(0.71)

// drums · snare
const snare = s("sd").struct(`<
  ~@11 A B C B C B C B C B C B C B C B C B C B C B C B C B C B C B C B C B C B C B C B C ~@11 A B C B C B C B C B C B C
  B C B C B C B C B C B C ~@4 B C B C B C B C B C B C B C B C B C B C B C B C B C B C B C B C
>`.pickRestart({
  A: "~@11 x!2 ~ x ~", B: "~@2 x ~@3 x!2", C: "~@4 x ~@6 x!2 ~ x ~",
})).gain(0.64)

// drums · clap
const clap = s("cp").struct("~ x ~ x").gain(0.71)

// drums · hihat
const hihat = s("hh").struct("<[~ x ~ x ~ x ~ x]!4 [x!8]!4 ~@4 [~ x ~ x ~ x ~ x]!44 [x!8]!4 [~ x ~ x ~ x ~ x]!64>")
  .gain(0.71)

// drums · open hat
const open_hat = s("oh").struct("<~@8 [x!4]!4 ~@48 [x!4]!28 ~@36>").gain(0.57)

// drums · tambourine
const tambourine = s("tb").struct("<[~ x ~ x ~ x ~ x]!4 ~@8 [~ x ~ x ~ x ~ x]!112>").gain(0.57)

// drums · crash
const crash = s("cr").struct(`<
  A ~@7 A ~@7 A ~@7 A ~@7 A ~@7 A ~@7 A ~@3 A ~@7 A ~@3 A ~@7 A ~@7 A ~@7 A ~@3 A ~@7 A ~@7 A ~@7 A ~@7
>`.pickRestart({
  A: "x",
})).gain(0.5)

// drums · shaker
const shaker = s("sh").struct(`<
  ~@4 A ~ A ~ A ~ A ~ B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D ~@4 A ~ A ~ A ~ A
  ~ B C B D B C B D ~@8 B C B D B C B D ~@4 B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D
>`.pickRestart({
  A: "x!2 ~@14", B: "x!3 ~ x ~ x ~ x ~ x ~ x!3 ~", C: "x ~ x ~ x ~ x ~ x ~ x ~ x!3 ~",
  D: "x ~ x ~ x ~ x ~ x ~ x ~ x ~ x!2",
})).gain(0.57)

// drums · shaker · soft notes
const shaker_soft = s("sh").struct(`<
  ~@12 A B A C A B A C A B A C A B A C A B A C A B A C A B A C A B A C A B A C A B A C ~@12 A B A C A B A C ~@8 A B A C
  A B A C ~@4 A B A C A B A C A B A C A B A C A B A C A B A C A B A C A B A C
>`.pickRestart({
  A: "~@3 x ~ x ~ x ~ x ~ x ~@3 x", B: "~ x ~ x ~ x ~ x ~ x ~ x ~@3 x", C: "~ x ~ x ~ x ~ x ~ x ~ x ~ x ~@2",
})).gain(0.29)

stack(
  bass, percussive_organ, lead_8_bass_lead, kick, snare, clap, hihat, open_hat, tambourine, crash, shaker, shaker_soft
)